Shardminds are glasslike creatures involving numerous little shards of clear green, white, red, or brilliant valuable stone assembled into the humanoid structures and empowered by a force of pure psionic energy. Shardminds pick their designs to mimic the conditions of humanoids; some translation of constructions that seem, by all accounts, to be all the more masculine, while others appear more female. A shardmind name generator vitalizing force sparkles faintly from inside each of its part shards, oozing most splendidly from where the eyes of a trademark humanoid would be.
Shard minds are living creatures simply in the loosest sense. Their clear bodies require no food, and they don’t unwind. They needn’t mess with rest, but they ought to regardless of rest for six hours to obtain the benefits of an extended rest. They don’t have sexual direction and don’t copy, yet the shardminds alive today aren’t the very ones that sprang to life during the Dawn War. Shardminds say that the Living Gate broke into endless pieces, and each time a mixed shardmind is killed, one more spot in the universe mixes to discern.
Playing a Shardmind :
Shardminds are segments of pure thought given life and substance. They are keen, genuinely distant, and artless to the strategies for society in the world. Some philosophy presence with exemplary interest, restless to acknowledge the wealth of experiences the world needs to bring to the table, while others stay saved and inaccessible, recalling a higher explanation reliably. Anyway they often have all the earmarks of being fair, when a convincing inclination clutches them, they experience it seriously. For example, shardminds don’t get disturbed; they become bothered.
But the race overall offers a common goal of reproducing the Living Gate, a couple of perspectives contrasting on the most capable strategy to accomplish that evenhanded. The three most huge associations are the Thought Builders, the God Shards, and the Shard Slayers. See underneath for additional information about each perspective.
Shardmind Backgrounds :
These shardmind establishment parts each address an obvious perspective, so it is incomprehensible that a shardmind would have more than one of them.
- God Shard
You acknowledge that each shardmind should attempt to acquire whatever amount of near and dear power as could sensibly be anticipated. Since you are a piece of the Living Gate, your own power is the force that keeps the Far Realm away from destroying the universe; each shardmind, without a doubt, is a part of grand power and passes on a commitment to support that power. Most God Shards are unaligned and revere no god.
- Shard Slayer
You acknowledge that when a shardmind dies, its vitalizing life power returns to the site of the Living Gate, where it shores up the universe’s assurances against the Far Realm’s interference. Thus, you attempt to kill numerous shardminds as could sensibly be anticipated, starting with the supporters of various perspectives. As a judicious advance, you moreover search out areas of the Living Gate that have not yet mixed to mindfulness, and you destroy them additionally, hoping to reduce the number of shardminds that will exist later on. Most Shard Slayers are pernicious, and many are devoted to Vecna.